Doom 3 Review

with 2 comments

First, Doom 3’s fps aspect is not deep. It largely relies on a simple point-and-shoot mechanism. However, this works very well for the game, as the real star of the show is the the horror element. There are some unfortunate decisions that id made in trying to scare you, namely that many scares involve enemies popping up behind you. However, the other scares are very well done. Quite often, you’ll see that you’re about to enter a room. Inside there’s a dead body on a table, blood on the walls, the lights are flickering and you can hear something inside. Quite often, you’re first thought is one of incredulity in having to enter the room in order to continue the game. And then you realize that it’s just a game and walk in anyway, albeit, cautiously.

Actually, much of the overrun research facility that the game is almost entirely set in is in a very similar state. You’ll rarely come across another human in the game. Although, you will find little sentry bots that are probably a good idea to follow, as they pack quite a bit of firepower. The catch is that they’ll run anywhere to get to their destination regardless of what they have to go through. This makes for some extremely intense fight-outs, as you’re dragged somewhat unwillingly into areas that are filled with enemies.

Throughout the base, there are also little video discs and PDA’s that you’ll find. As soon as you pick one up, the information is downloaded to your own PDA in the game, allowing you to watch, read or listen to any of the content that was on them. As you progress through the game, you’ll come across many such PDA’s, giving you glimpses of other people’s lives on the base and an eerie overview of the state of affairs at the research facility leading up to the invasion. These moments of calm give your mind and senses some much needed rest from the constant state of edge that the game keeps you in.

Overall, Doom 3 is a well-made game. Although it’s shooter aspect isn’t particularly deep, the overall atmosphere and experience of the game is what will keep one interested and is what the game will be remembered for.

-A game where telling someone to go to hell means a lot more than in real life.


Written by Kumaran Vijayan

May 28, 2007 at 1:45 pm

Posted in Uncategorized

2 Responses

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  1. Frick, that game’s scary. Why can’t they place the frickin’ spawn points in frickin’ logical locations?!


    June 5, 2007 at 1:14 am

  2. Because Hell just isn’t logical Jesse. It just isn’t.


    June 5, 2007 at 5:47 am

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